![]() Temporarily relieves fatigue or exhaustion.Īs alarm, but reacting only to invisible creatures.Ĭurse target with a distracting, unbearable itch. Gain +10 on Bluff checks to seem innocent.Ĭreate a portrait of a creature on the touched surface. Summon illusory wasps to distract creatures. Implant a subconscious goal into a creature. Your recall and ability to process information improve.Īttempt a Intimidate check to make a target act friendly toward you but not remember why after the spell ends.ĭisguise a creature’s injuries, making them more difficult to heal.Ĭreate an illusion of a stationary group of people milling about. square or one object sticky.Įnchanted scarf functions as grappling hook with 100 ft of rope. Those who possess gold pieces you have cast this spell on are more vulnerable to your magics. ![]() Ignore movement penalty in difficult terrain.Īs flare, but on all creatures within 10 ft. Keep yourself and your equipment clean and dry. Turn water into alcohol and removes poisons, diseases, and toxins. The target of this spell sees and hears a stream of past scenes and pieces of conversations related to local people and events. Read the target’s mind to learn about its family. You detect any metal objects or creatures within a 60-foot cone.ĭetect radiation in the surrounding area. Target is penalized on attacks and checks but gains bonus against charms and compulsions.Ĭreature takes -2 penalty to Diplomacy, Intimidate, and Perform for 1 week.ĭetect strength and location of charms, compulsions, and possession auras on creatures in the area. Gain +4 sacred bonus on all Survival checks and do not have to move at 1/2 speed while traveling through wilderness or while tracking. Make a weapon appear dazzingly shiny, making it easier to disarm and feint in combat. You create an illusory duplicate of yourself that opponents might waste an attack of opportunity on. Make a sound like a mighty horn or trumpet and subject can speak in a booming voice that carries over great distances.įilter speech from a given area to sound like a different conversation.Ĭompels opponents to attack you instead of your allies.Īs share language, but target can only speak and write in the language imparted.Ĭreate four spheres of floating darkness. +5 bonus to convince a target to do what you want or get in trouble with their superiors. One creature of 5 HD or less flees for 1d4 rounds. Telekinetically summon a weapon from an ally’s possession. Grant improved low-light vision to several creatures. Make a skill check using another’s ranks. ![]() Subject immediately accepts an offered item and uses it.ĭeal 1d6+Str or Cha to target by speaking at it.Ĭhange the appearance of a creature to better blend in with its surroundings. Gain resistance to charms and a bonus on Perform (sing) and Diplomacy checks.Ĭloak yourself in a phantasm that ellicits certain emotions from observing creatures. Prevent a target from understanding language. Target gains a bonus on one initiative check. Make one instrument sound like a different kind of instrument. You gain a bonus on Diplomacy checks and performance combat checks.Īffected creatures are compelled to move closer to you. Replaces nonmagical ammunition every round. Make a handful of food satisfy the nutritious needs of a Medium or smaller creature for 1 day. You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. Imbue a quill to rapidly transcribe words from one page to another. Makes subject drowsy (–5 on Perception checks, –2 on Will saves against sleep.)Ĭloak yourself in an illusion that hides your true identity. You surround yourself with disturbing illusions. ![]() Retry a Climb check as an immediate action. Humanoid creature of 4 HD or less loses next action.Īs detect evil, except this specifically detects outsiders with the evil subtype and their servants.ĭetects spells and magic items within 60 ft.ĭazzles one creature (–1 on attack rolls). The word “level” in the short spell descriptions that follow always refers to caster level.Ĭreatures and Characters: “Creature” and “character” are used synonymously in the short descriptions. Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.Ĭaster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. Order of Presentation: The spells are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name. column denotes a focus or material component not normally included in a spell component pouch.
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